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      Asp.net編寫的PING工具

       kenwang 2006-05-17
      導 讀:PING 是一個用來檢測網(wǎng)絡連接速度的使用工具,下面的文章將介紹在C#中利用System.Net.Sockets 來創(chuàng)建一個自己的PING 工具。

       

      --------------------------------------------------------------------------------

      PING 是一個用來檢測網(wǎng)絡連接速度的工具,它會在本機和給出的遠程主機名之間建立一個SOCKET 連接并向其發(fā)送一個ICMP協(xié)議格式的數(shù)據(jù)包,然后遠程主機作出響應,發(fā)回一個數(shù)據(jù)包,通過計算發(fā)送到接收數(shù)據(jù)包的時間間隔,我們可以確定連接的速度。

       

      使用方法 ping <hostname> [/r]

      <hostname> 主機名

      [/r] 可選屬性,決定是否連續(xù)的 ping 遠程主機。

       

      下面是代碼:

      ///ping.cs

      namespace SaurabhPing

      {

      using System;

      using System.Net;

      using System.Net.Sockets;

      /// <summary>

      /// 主要的類:ping

      /// </summary>

      class Ping

      {

      //聲明幾個常量

      const int SOCKET_ERROR = -1;

      const int ICMP_ECHO = 8;

      /// <summary>

      /// 這里取得Hostname參數(shù)

      /// </summary>

      public static void Main(string[] argv)

      {

      if(argv.Length==0)

      {

      //If user did not enter any Parameter inform him

      Console.WriteLine("Usage:Ping <hostname> /r") ;

      Console.WriteLine("<hostname> The name of the Host who you want to ping");

      Console.WriteLine("/r Ping the host continuously") ;

      }

      else if(argv.Length==1)

      {

      //Just the hostname provided by the user

      //call the method "PingHost" and pass the HostName as a parameter

      PingHost(argv[0]) ;

      }

      else if(argv.Length==2)

      {

      //the user provided the hostname and the switch

      if(argv[1]=="/r")

      {

      //loop the ping program

      while(true)

      {

      //call the method "PingHost" and pass the HostName as a parameter

      PingHost(argv[0]) ;

      }

      }

      else

      {

      //if the user provided some other switch

      PingHost(argv[0]) ;

      }

      }

      else

      {

      //Some error occurred

      Console.WriteLine("Error in Arguments") ;

      }

      }

       

      /// <summary>

      /// 主要的方法,用來取得IP,

      /// 并計算響應時間

      /// </summary>

      public static void PingHost(string host)

      {

      //Declare the IPHostEntry

      IPHostEntry serverHE, fromHE;

      int nBytes = 0;

      int dwStart = 0, dwStop = 0;

      //Initilize a Socket of the Type ICMP

      Socket socket =

      new Socket(AddressFamily.AfINet, SocketType.SockRaw, ProtocolType.ProtICMP);

       

      // Get the server endpoint

      try

      {

      serverHE = DNS.GetHostByName(host);

      }

      catch(Exception)

      {

      Console.WriteLine("Host not found"); // fail

      return ;

      }

       

      // Convert the server IP_EndPoint to an EndPoint

      IPEndPoint ipepServer = new IPEndPoint(serverHE.AddressList[0], 0);

      EndPoint epServer = (ipepServer);

       

      // Set the receiving endpoint to the client machine

      fromHE = DNS.GetHostByName(DNS.GetHostName());

      IPEndPoint ipEndPointFrom = new IPEndPoint(fromHE.AddressList[0], 0);

      EndPoint EndPointFrom = (ipEndPointFrom);

       

      int PacketSize = 0;

      IcmpPacket packet = new IcmpPacket();

      // Construct the packet to send

      packet.Type = ICMP_ECHO; //8

      packet.SubCode = 0;

      packet.CheckSum = UInt16.Parse("0");

      packet.Identifier = UInt16.Parse("45");

      packet.SequenceNumber = UInt16.Parse("0");

      int PingData = 32; // sizeof(IcmpPacket) - 8;

      packet.Data = new Byte[PingData];

      //Initilize the Packet.Data

      for (int i = 0; i < PingData; i++)

      {

      packet.Data[i] = (byte)‘#‘;

      }

       

      //Variable to hold the total Packet size

      PacketSize = PingData + 8;

      Byte [] icmp_pkt_buffer = new Byte[ PacketSize ];

      Int32 Index = 0;

      //Call a Method Serialize which counts

      //The total number of Bytes in the Packet

      Index = Serialize(

      packet,

      icmp_pkt_buffer,

      PacketSize,

      PingData );

      //Error in Packet Size

      if( Index == -1 )

      {

      Console.WriteLine("Error in Making Packet");

      return ;

      }

       

      // now get this critter into a UInt16 array

       

      //Get the Half size of the Packet

      Double double_length = Convert.ToDouble(Index);

      Double dtemp = Math.Ceil( double_length / 2);

      int cksum_buffer_length = Convert.ToInt32(dtemp);

      //Create a Byte Array

      UInt16 [] cksum_buffer = new UInt16[cksum_buffer_length];

      //Code to initialize the Uint16 array

      int icmp_header_buffer_index = 0;

      for( int i = 0; i < cksum_buffer_length; i++ ) {

      cksum_buffer[i] =

      BitConverter.ToUInt16(icmp_pkt_buffer,icmp_header_buffer_index);

      icmp_header_buffer_index += 2;

      }

      //Call a method which will return a checksum

      UInt16 u_cksum = checksum(cksum_buffer, cksum_buffer_length);

      //Save the checksum to the Packet

      packet.CheckSum = u_cksum;

       

      // Now that we have the checksum, serialize the packet again

      Byte [] sendbuf = new Byte[ PacketSize ];

      //again check the packet size

      Index = Serialize(

      packet,

      sendbuf,

      PacketSize,

      PingData );

      //if there is a error report it

      if( Index == -1 )

      {

      Console.WriteLine("Error in Making Packet");

      return ;

      }

       

       

      dwStart = System.Environment.TickCount; // Start timing

      //send the Pack over the socket

      if ((nBytes = socket.SendTo(sendbuf, PacketSize, 0, epServer)) == SOCKET_ERROR)

      {

      Console.WriteLine("Socket Error cannot Send Packet");

      }

      // Initialize the buffers. The receive buffer is the size of the

      // ICMP header plus the IP header (20 bytes)

      Byte [] ReceiveBuffer = new Byte[256];

      nBytes = 0;

      //Receive the bytes

      bool recd =false ;

      int timeout=0 ;

       

      //loop for checking the time of the server responding

      while(!recd)

      {

      nBytes = socket.ReceiveFrom(ReceiveBuffer, 256, 0, ref EndPointFrom);

      if (nBytes == SOCKET_ERROR)

      {

      Console.WriteLine("Host not Responding") ;

      recd=true ;

      break;

      }

      else if(nBytes>0)

      {

      dwStop = System.Environment.TickCount - dwStart; // stop timing

      Console.WriteLine("Reply from "+epServer.ToString()+" in "

      +dwStop+"MS :Bytes Received"+nBytes);

      recd=true;

      break;

      }

      timeout=System.Environment.TickCount - dwStart;

      if(timeout>1000)

      {

      Console.WriteLine("Time Out") ;

      recd=true;

      }

      }

       

      //close the socket

      socket.Close();

      }

      /// <summary>

      /// This method get the Packet and calculates the total size

      /// of the Pack by converting it to byte array

      /// </summary>

      public static Int32 Serialize(IcmpPacket packet, Byte[] Buffer,

      Int32 PacketSize, Int32 PingData )

      {

      Int32 cbReturn = 0;

      // serialize the struct into the array

      int Index=0;

       

      Byte [] b_type = new Byte[1];

      b_type[0] = (packet.Type);

       

      Byte [] b_code = new Byte[1];

      b_code[0] = (packet.SubCode);

       

      Byte [] b_cksum = BitConverter.GetBytes(packet.CheckSum);

      Byte [] b_id = BitConverter.GetBytes(packet.Identifier);

      Byte [] b_seq = BitConverter.GetBytes(packet.SequenceNumber);

       

      // Console.WriteLine("Serialize type ");

      Array.Copy( b_type, 0, Buffer, Index, b_type.Length );

      Index += b_type.Length;

       

      // Console.WriteLine("Serialize code ");

      Array.Copy( b_code, 0, Buffer, Index, b_code.Length );

      Index += b_code.Length;

       

      // Console.WriteLine("Serialize cksum ");

      Array.Copy( b_cksum, 0, Buffer, Index, b_cksum.Length );

      Index += b_cksum.Length;

       

      // Console.WriteLine("Serialize id ");

      Array.Copy( b_id, 0, Buffer, Index, b_id.Length );

      Index += b_id.Length;

       

      Array.Copy( b_seq, 0, Buffer, Index, b_seq.Length );

      Index += b_seq.Length;

       

      // copy the data

      Array.Copy( packet.Data, 0, Buffer, Index, PingData );

      Index += PingData;

      if( Index != PacketSize/* sizeof(IcmpPacket) */) {

      cbReturn = -1;

      return cbReturn;

      }

       

      cbReturn = Index;

      return cbReturn;

      }

      /// <summary>

      /// This Method has the algorithm to make a checksum

      /// </summary>

      public static UInt16 checksum( UInt16[] buffer, int size )

      {

      Int32 cksum = 0;

      int counter;

      counter = 0;

       

      while ( size > 0 ) {

      UInt16 val = buffer[counter];

       

      cksum += Convert.ToInt32( buffer[counter] );

      counter += 1;

      size -= 1;

      }

       

      cksum = (cksum >> 16) + (cksum & 0xffff);

      cksum += (cksum >> 16);

      return (UInt16)(~cksum);

      }

      } // class ping

      /// <summary>

      /// Class that holds the Pack information

      /// </summary>

      public class IcmpPacket

      {

      public Byte Type; // type of message

      public Byte SubCode; // type of sub code

      public UInt16 CheckSum; // ones complement checksum of struct

      public UInt16 Identifier; // identifier

      public UInt16 SequenceNumber; // sequence number

      public Byte [] Data;

       

      } // class IcmpPacket

      }


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