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      菜單選項勾選 轉(zhuǎn)載

       semo_zhang 2012-06-20
      從命令用戶界面處理函數(shù)(Command UI handler)改變菜單狀態(tài)(啟用/禁用,選擇/取消選擇,更改文字)在由對話框處理時沒有正常工作。

      void CTestDlg::OnUpdateFileExit(CCmdUI* pCmdUI
      {

      pCmdUI->SetCheck(FLAG); // FLAG記錄菜單項的狀態(tài)
      }

      原因
      在下拉菜單顯示的時候, WM_INITMENUPOPUP消息被先發(fā)送以顯示菜單項。MFC CFrameWnd::OnInitMenuPopup 函數(shù)遍歷菜單項并為每個菜單項調(diào)用更新命令處理函數(shù)(如果有的話).菜單的外觀被更新以反映它的狀態(tài)(啟用/禁用,選擇/取消選擇)
      更新用戶界面機制在基于對話框的應(yīng)用程序中不能工作,因為CDialog沒有OnInitMenuPopup 處理函數(shù),而使用CWnd's 默認(rèn)處理函數(shù),該函數(shù)沒有為菜單項調(diào)用更新命令處理函數(shù)。

      解決
      適用下列步驟解決此問題

      1.在消息映射中添加ON_WM_INITMENUPOPUP 項:

      BEGIN_MESSAGE_MAP(CTestDlg, CDialog)
      //{{AFX_MSG_MAP(CTestDlg)
      ........................
      ........................
      //}}AFX_MSG_MAP

      ON_WM_INITMENUPOPUP()
      END_MESSAGE_MAP()

      2.在你的對話框類中添加OnInitMenuPopup成員函數(shù)且復(fù)制下列代碼到該函數(shù)(注意:代碼基本上是從CFrameWnd::OnInitMenuPopup(在WinFrm.cpp中)復(fù)制過來的):

      void CTestDlg::OnInitMenuPopup(CMenu *pPopupMenu, UINT nIndex,BOOL bSysMenu)
      {
      ASSERT(pPopupMenu != NULL);
      // Check the enabled state of various menu items.

      CCmdUI state;
      state.m_pMenu = pPopupMenu;
      ASSERT(state.m_pOther == NULL);
      ASSERT(state.m_pParentMenu == NULL);

      // Determine if menu is popup in top-level menu and set m_pOther to
      // it if so (m_pParentMenu == NULL indicates that it is secondary popup).
      HMENU hParentMenu;
      if (AfxGetThreadState()->m_hTrackingMenu == pPopupMenu->m_hMenu)
      state.m_pParentMenu = pPopupMenu; // Parent == child for tracking popup.
      else if ((hParentMenu = ::GetMenu(m_hWnd)) != NULL)
      {
      CWnd* pParent = this;
      // Child Windows don't have menus--need to go to the top!
      if (pParent != NULL &&
      (hParentMenu = ::GetMenu(pParent->m_hWnd)) != NULL)
      {
      int nIndexMax = ::GetMenuItemCount(hParentMenu);
      for (int nIndex = 0; nIndex < nIndexMax; nIndex++)
      {
      if (::GetSubMenu(hParentMenu, nIndex) == pPopupMenu->m_hMenu)
      {
      // When popup is found, m_pParentMenu is containing menu.
      state.m_pParentMenu = CMenu::FromHandle(hParentMenu);
      break;
      }
      }
      }
      }

      state.m_nIndexMax = pPopupMenu->GetMenuItemCount();
      for (state.m_nIndex = 0; state.m_nIndex < state.m_nIndexMax;
      state.m_nIndex++)
      {
      state.m_nID = pPopupMenu->GetMenuItemID(state.m_nIndex);
      if (state.m_nID == 0)
      continue; // Menu separator or invalid cmd - ignore it.

      ASSERT(state.m_pOther == NULL);
      ASSERT(state.m_pMenu != NULL);
      if (state.m_nID == (UINT)-1)
      {
      // Possibly a popup menu, route to first item of that popup.
      state.m_pSubMenu = pPopupMenu->GetSubMenu(state.m_nIndex);
      if (state.m_pSubMenu == NULL ||
      (state.m_nID = state.m_pSubMenu->GetMenuItemID(0)) == 0 ||
      state.m_nID == (UINT)-1)
      {
      continue; // First item of popup can't be routed to.
      }
      state.DoUpdate(this, TRUE); // Popups are never auto disabled.
      }
      else
      {
      // Normal menu item.
      // Auto enable/disable if frame window has m_bAutoMenuEnable
      // set and command is _not_ a system command.
      state.m_pSubMenu = NULL;
      state.DoUpdate(this, FALSE);
      }

      // Adjust for menu deletions and additions.
      UINT nCount = pPopupMenu->GetMenuItemCount();
      if (nCount < state.m_nIndexMax)
      {
      state.m_nIndex -= (state.m_nIndexMax - nCount);
      while (state.m_nIndex < nCount &&
      pPopupMenu->GetMenuItemID(state.m_nIndex) == state.m_nID)
      {
      state.m_nIndex++;
      }
      }
      state.m_nIndexMax = nCount;
      }
      }

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