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      Classes

       三維記憶 2019-11-19

      SingleCharacterScript

      using UnityEngine;

      using System.Collections;

      public class SingleCharacterScript : MonoBehaviour

      { public class Stuff{

              public int bullets;

          public int grenades;

          public int rockets;

          public Stuff(int bul, int gre, int roc) { bullets = bul; grenades = gre; rockets = roc; } } public Stuff myStuff = new Stuff(10, 7, 25);

          public float speed;

          public float turnSpeed;

          public Rigidbody bulletPrefab;

          public Transform firePosition;

          public float bulletSpeed; void Update () { Movement(); Shoot(); } void Movement () {

              float forwardMovement = Input.GetAxis("Vertical") * speed * Time.deltaTime;

              float turnMovement = Input.GetAxis("Horizontal") * turnSpeed * Time.deltaTime; transform.Translate(Vector3.forward * forwardMovement); transform.Rotate(Vector3.up * turnMovement); } void Shoot () {

              if(Input.GetButtonDown("Fire1") && myStuff.bullets > 0) { Rigidbody bulletInstance = Instantiate(bulletPrefab, firePosition.position, firePosition.rotation) as Rigidbody; bulletInstance.AddForce(firePosition.forward * bulletSpeed); myStuff.bullets--; } } }

      Inventory

      using UnityEngine;

      using System.Collections;

      public class Inventory : MonoBehaviour { public class Stuff{

          public int bullets;

          public int grenades;

          public int rockets;

          public float fuel;

          public Stuff(int bul, int gre, int roc){ bullets = bul; grenades = gre; rockets = roc; }

          public Stuff(int bul, float fu){ bullets = bul; fuel = fu; }

          // Constructor

          public Stuff (){ bullets = 1; grenades = 1; rockets = 1; } }

      // Creating an Instance (an Object) of the Stuff class

          public Stuff myStuff = new Stuff(50, 5, 5);

          public Stuff myOtherStuff = new Stuff(50, 1.5f);

      void Start(){ Debug.Log(myStuff.bullets); } }

      MovementControls

      using UnityEngine;

      using System.Collections;

      public class MovementControls : MonoBehaviour { public float speed;

          public float turnSpeed; void Update (){ Movement(); } void Movement (){

              float forwardMovement = Input.GetAxis("Vertical") * speed * Time.deltaTime;

              float turnMovement = Input.GetAxis("Horizontal") * turnSpeed * Time.deltaTime; transform.Translate(Vector3.forward * forwardMovement); transform.Rotate(Vector3.up * turnMovement); } }

      Shooting

      using UnityEngine;

      using System.Collections;

          public class Shooting : MonoBehaviour

      { public Rigidbody bulletPrefab;

              public Transform firePosition;

              public float bulletSpeed;      private Inventory inventory; void Awake () { inventory = GetComponent<Inventory>(); } void Update () { Shoot(); } void Shoot () {

              if(Input.GetButtonDown("Fire1") && inventory.myStuff.bullets > 0) { Rigidbody bulletInstance = Instantiate(bulletPrefab, firePosition.position, firePosition.rotation) as Rigidbody; bulletInstance.AddForce(firePosition.forward * bulletSpeed); inventory.myStuff.bullets--; } } }

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