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      Switch Statements

       三維記憶 2019-11-19

      ConversationScript

      using UnityEngine; using System.Collections;

      public class ConversationScript : MonoBehaviour

      { public int intelligence = 5; void Greet() { switch (intelligence) {

      case 5:

                  print ("Why hello there good sir! Let me teach you about Trigonometry!");

                  break;

              case 4:

                  print ("Hello and good day!");

                  break;

              case 3:

                  print ("Whadya want?");

                  break;

              case 2:

                  print ("Grog SMASH!");

                  break;

              case 1:

                  print ("Ulg, glib, Pblblblblb");

                  break;

              default:

                  print ("Incorrect intelligence level.");

           break; } } }

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