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      2025年5月24日雅思寫作解析 | 這個(gè)話題學(xué)生再熟悉不過了!

       雅思月計(jì)劃 2025-05-24 發(fā)布于四川

      對于英語基礎(chǔ)好的同學(xué)來說,盲目自信有時(shí)候也會(huì)讓自己“陰溝翻船”。這位6級(jí)高分的同學(xué)首戰(zhàn)雅思自己備考,由于備考不充分沒能拿下理想分?jǐn)?shù)。二戰(zhàn)參加【雅思月計(jì)劃】科學(xué)備考,一舉拿下總分7.5(聽力8.5+口語閱讀雙7.5)!

      溫馨提示:今年5-8月的雅思口語完整版題庫+高分答案+詳細(xì)解析即將出爐!最近要考試的同學(xué),尤其是口語還沒準(zhǔn)備好的同學(xué),趕緊來找 Shark 免費(fèi)領(lǐng)取吧(領(lǐng)取方式請戳此鏈接)!

      今日寫作考題

      Task1: Tables:組合圖(一個(gè)地方三年的收入和支出

      Task2: Some people think violent films and videl games have negative effects on people and should be banned, while others think they are just relaxation sources. Discuss both views and give your own opinion.(重復(fù)2011.10.29考題)

      題目分析

      本篇文章是一道雙邊討論(argument)類大作文,話題的是暴力電影或游戲是否應(yīng)該被禁止。argument 類大作文,需要對題目的兩個(gè)觀點(diǎn)分別充分討論(支持或反對,最終的結(jié)論就是自己的立場,可以是中立(雙方都支持或都反對),也可以是單邊支持某一方立場。請大家先看下方思維導(dǎo)圖,再看參考范文(本文來自雅思前考官)。

      思 維 導(dǎo) 圖

      雅思大作文7分范文及解析:暴力電影游戲禁止or無害(附2023年寫作預(yù)測領(lǐng)?。? data-croporisrc=

      高 分 范 文

      The inclusion of violence in entertainment mediums such as films and video games has been the subject of debate for decades. Someone believes that violent products are harmless forms of recreation. Even though violent products have some valid points, the problems they cause must be taken seriously.

      Due to their commercial success and widespread popularity, it would be unnecessary to prohibit movies and video games with violent themes, such as crimes, gun-shooting, and gangsterism. First, these products with a hot-tempered theme offer a way to release depressing emotions in a safer environment than the real world. This is beneficial for individuals who work or study under pressure all week. In addition, through the narratives of films and the characters they control in video games, people can explore a broad range of life experiences. As an illustration, if a player assumes the role of a police officer in a video game, they may feel a greater sense of responsibility and justice as a result of their actions.

      On the other side, the violence has negative effects on the audience, especially the children. Despite the fact that most nations have laws restricting access to films and video games intended for adults, these products are still readily accessible to teenagers. Video games can influence immature people's values and morals. For instance, mass murders and robberies will not be punished in the virtual world, which will confuse youth about what constitutes right and wrong behavior. Therefore, a preoccupation with violent media such as movies and video games may result in a rise in actual crimes and acts of violence on college campuses. There is a need for stricter regulation of violent films and video games in order to prevent or at least mitigate the detrimental effects these media have on adolescents' thoughts and actions.

      To conclude, due to the entertainment value of violent media such as movies and video games, absolute prohibitions on these types of media are impossible to execute; yet they should be regulated because of their potential risks.


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