

In the Export dialogue box choose a destination and file name for your 3D file. Your file will be exported as a .VRML file, the only file type possible to export.
Note* With larger files containing many polygons, it's best to split your exports into smaller groups. For example, trying to export a 3D file of all the buildings in Manhattan will likely crash your computer and/or ArcScene. The same applies if you've visualized a very large expanse of terrain.
Importing in Rhinoceros
Once Rhino opens, click File > Import and select your file. You may need to toggle the VRML file type pull down menu in order to see your file.


To get them horizontal, open the "Right" viewport (Right Click the Viewport label > Set View > Right). Select the mesh geometry and use the Rotate command to rotate around the origin (0,0,0) by 90 degrees. This will ensure that the 3D geometry remains aligned with any other exported geometry from ArcGIS.

If you zoom in and look closely at the 3D buildings, you will notice that the mesh is outlined around particular faces and that when you orbit around the buildings the outlined faces change. This is because ArcScene exports the VRML as one-sided and so it renders the meshes one-sided and although some mesh faces appear to be missing, the geometry is there but not rendered. While this will cause it to appear incorrectly in the viewport in Shaded mode, it should appear correctly in Rendered Viewport mode and when Rendering using Rhino Render or other rendering engines (like Vray).


The process for importing 3D terrain surfaces is the same at the method noted above for building extrusions. ArcScene will break the terrain surface into tile sections, and you will see multiple overlapping tiles at three levels of resolution (low, medium, and high). The imported surface can sometime have an elevated "lip" around the edge of the terrain which can be manually trimmed away in Rhino.
Importing in 3DStudioMax
(Only for the 32-bit version of Max. This next part will NOT work on GSAPP computers)
Launch 3DS Max. Click File > Import. A dialogue box should open for you to select your file. You can again toggle the pulldown for filetype and select VRML from the list. After you select your file, a new box will open up with a couple different options.

You can solve this problem by leaving the box "Turn to 3DS Coordinates" checked when you import the file. But then your VRML file will use the units of the scene you already setup.

The process for importing a 3D terrain surface in 3DS Max is the same as for the buildings, so follow the instructions above. When you import your surface, it should appear like this:
